Past Work
Boneyard VR
Boneyard War
Boneyard War/Encounter is a table RPG playable in VR created using Unity. I helped with some of the gameplay for a prototype of the game.
Scatter Brain Games
Hexicon
Hexicon is a strategic word game where players try to capture tiles by using playing words using the majority of tiles around any given tile. It is being developed as part of a cross disiplinary team. It was created using Unity, with Firebase to store and serve game data. I primarily worked on core gameplay programming.
CMU HCII
EarthShake
EarthShake is a mixed reality learning game. Nesra Yannier, a doctoral student at CMU's HCI delveloped the idea as part of her PHD. I worked on implementing the game and iterated on the design based on feed back as part of playtesting at the Children's Museum of Pittsburgh. EarthShake teaches young children the principles of stability and balance by combining physical and virtual learning. Children place physical towers on a table and guess which tower will stay standing when the table shakes using a tablet. The system gives feedback based on their guess and what happens on the table. Children can also build their own towers with guidance from the system based on the shapes it detects.
Inner Circle Entertainment
As part of the IDeATe Program at CMU, I'm currently taking Game Design, Prototyping, and Production. In the class, students are broken up into game studios of 5 to 6 people for the duration of the semester. I'm a member of Inner Circle Entertainment otherwise known as ICE Games. More information about ICE Games and their games can be found on their website. Below are details regarding the work I've done for each of ICE Games's projects.
Sudoku In Pieces
Sudoku in Pieces is a Sudoku variant that combines elements of Sudoku and jigsaw puzzles. Find out more about the project here. I programmed Sudoku board generation, touch controls, and various other scripts.
Tick Tock Planet
Tick Tock Planet is a rhythm based platformer nearing the end of development. Find out more about the project here. I served as a producer, programmer, and level designer. I programmed scripts for various environmental and hazzard objects, and designed numerous levels and puzzles.
This Little Piggy Went to the Tool Shed
This Little Piggy went to the Tool Shed is a survival adventure game. Find out more about the project here. I served as a producer, programmer, and level designer. I programmed core game functionality and the character controller.
Writing
Design documents I've written for ICE Games can be found below.
Game Design Outside of ICE Games
Additional Design documents written outside of ICE Games for Game Design, Prototyping, and Production can be found below.